
It should look approximately the same as previous versions of FWsim, but performance should be higher.
Some changes in how light falls onto the ground.
Improved Performance, especially when scrolling through shows. Lancework (you can create your own arrangements in the effect editor, and save them as an effect). In previous versions, the shots would show up as “not on any position”. When the shots of a stepper land within a few meters of a position, they will be treated as being on that position, for the export and the channel assignment. RaspEasyFire Firing System now supported. Fixed bug where FWsim would crash on computers with Thai language. (FWsim now automatically removes such extra spaces before saving) Fixed: Problems with effects saving and renaming when the effect filename (or the author name) has a space character at the beginning or ending. Cobra file format updated to v6, now DMX events supported. (If you would like to receive audio timecode from an application running on the same computer, please use VB Virtual Audio Cable. Ability to receive SMPTE Timecode via Audio, from other applications running on the same or different computers. Fixed bug: When overwriting a custom component in the effects editor, the effects using it would not be updated. Ability to define DMX devices using several channels (the same value is sent to all channels). Update for FWsim Pro (FWsim game is still on version 3.4.1.39): Max module number for the Cobra firing system is now 200, not 100. Now, FWsim will ask you whether to proceed with the export despite the data problems.) Previously, FWsim refused to export a show if any of these checks fail. (FWsim checks for maximum number of modules as well as other things during export. Option to ignore errors during export. Steppers between two positions will now show up in exported data in a manner that makes more sense. We also changed the behaviour in cases where the option mentioned above is disabled. The bug happened in cases where two positions were put at the exact same point. It would cause cues to show up as the wrong position in the plan. Fixed bug with the option “Put stepper elements on nearby positions”. (Previously there was a 120 seconds limit) “Insert Time” and “Remove Time” work with minutes and seconds, without limit. “Insert and Remove time”: Now with minutes / seconds / milliseconds. “Snap Cues to other Cues”: Snap radius now gets smaller when you zoom in on the timeline. We recommend Sketchfab, their 3D models work very well with FWsim. If your 3D model is still not working, please let us know.
Bugfix for intermediate shots of steppers sometimes showing up at the wrong position in PDF export.You are using the beta version of FWsim J(3.4.1.57)